﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Ruins : MonoBehaviour {
    
	void Start () {
        //随机角度，产生一种更为凌乱的感觉
        transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
	}
	
	void Update () {
		
	}
}
